So this actually happened: After 17 months of working remotely with seven teams based in four countries, everybody hopped into a car, a bus, onto a train, a ferry, a plane – and went to Corfu. Where we had a much needed all-hands workshop and consortium meeting, at the Ariti Hotel in Kanoni, in the first week of May, 2022. We still have to pinch ourselves. Now what’s going on in terms of prototype development, project management and project exploitation will be subject of a number of upcoming deliverables. This post instead summarizes the activities during our first “real” get-together and DW’s media pilot test run, which was at the center of it all. We also have a couple of nice black & white shots for you.(more…)
So we’ve been experimenting with extended reality (XR) technology for disaster management and media planning for roughly a year now. We’ve been discussing use cases, building mock-ups, and creating prototype applications. A key question we’ve been coming back to again and again is this one:
Which kind of XR should we use for which scenario?
Immersive Renderings and Lots of Data for Better Situation Awareness: A Sneak Peak at the XR4DRAMA Prototype
Nine months after the project kick-off, we’re thrilled to give you a first look at the XR4DRAMA application prototype, currently being built at Nurogames.(more…)
In this series of blog interviews, we further introduce the people and organizations behind XR4DRAMA by asking them about their work and their particular interest in the project. Our first interview partner is Martina Monego of AAWA, an Italian public body dedicated to the management and regulation of the Alpi Orientali (Eastern Alps) hydrographic district.(more…)