Wow. We’ve already completed more than 50% of XR4DRAMA, and the week before Christmas 2021 saw us pass our first official review. So it’s actually a good time to give you a quick summary of all the tech we’ve been putting together and reflecting on – and to let you what’s coming next.(more…)
In this series of blog interviews, we further introduce the people and organizations behind XR4DRAMA by asking them about their work and their particular interest in the project. Our fifth interview partner is Rita Paradiso of Smartex, an Italian manufacturer of smart, bio-sensing textiles.(more…)
So we’ve been experimenting with extended reality (XR) technology for disaster management and media planning for roughly a year now. We’ve been discussing use cases, building mock-ups, and creating prototype applications. A key question we’ve been coming back to again and again is this one:
Which kind of XR should we use for which scenario?
In this series of blog interviews, we further introduce the people and organizations behind XR4DRAMA by asking them about their work and their particular interest in the project. Our fourth interview partner is Yash Shekhawat of Nurogames, a German software house that specializes in game development and immersive media.(more…)
While the pandemic has mostly had devastating effects on the international conference circuit, there’s also one positive consequence: There are interactive virtual editions of basically all the bigger events now. This means, of course, that you can partake in meetings in exotic locations that would have been hard to get to before – like the ones we recommend in this post:(more…)
Immersive Renderings and Lots of Data for Better Situation Awareness: A Sneak Peak at the XR4DRAMA Prototype
Nine months after the project kick-off, we’re thrilled to give you a first look at the XR4DRAMA application prototype, currently being built at Nurogames.(more…)